"EUROGRAPHICS 2005" CG Grand Prix Winner Best Student Entry
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Ji-Young Choi
Graduate School of Design Doctoral program |
- Ms. Choi, I would like to congratulate you on winning two awards, the Grand Prix and Best Student Entry, at EUROGRAPHICS 2005. Could you please tell me what made you decide to study CG at the Kyushu University School of Design?
Choi :When I first decided to come to Japan, I simply wanted to study computer graphics to make "things," such as televisions and refrigerators, that I was designing at university in Korea. Professor Genda (P5) is well-known in Korea as well, which is why I chose to come here.
- What were your reasons for adopting the theme of "SAMULNORI," the traditional Korean dance, for your work?
Choi :The first time I saw CG created movement of people and of nudes, I thought it was quite interesting. I was also interested in the theme of "digital archives," which is a method of recording that can replace voice and images. I wanted to make something Korean a theme of this work so that I could let people know a little bit about the culture of my country.
- Did you have any problems during production?
Choi :Although SAMULNORI is a familiar dance to most Koreans, I had never learned it. So, before I could reproduce the movement faithfully in CG, I had to first learn the dance.
I learned the different points of the dance from a traditional dance expert in Pusan, Korea for one month. During this time, I learned how to move my body and feet, how to play the musical instruments, and how to wave the ribbon. Bending and stretching my head and knees was more difficult than I expected.
- Tell us about the work you did using the latest equipment, such as three-dimensional digitizers.
Choi :The hardest thing to do was to match the movement of the person's body to the movement of the ribbon.
In the end, we used a number of different methods for the motion capturing system and a three-dimensional digitizer. At the same time, we had two traditional dance experts do SAMULNORI and recorded the movements of their bodies and the ribbons separately. However, if the movements are even the slightest bit off, it looks odd, so we very carefully put the movements together. However, because the ribbon is made of paper, it was also difficult to express its smoothness and weight, and we had to do considerable research.
- With all that effort, this work won the Grand Prix. How did that make you feel?
Choi :First, the Grand Prix was presented at the awards ceremony. I thought that the ceremony was over, but then I heard that we had won another award, the Best Student Entry. I was surprised! I couldn't believe that we had won two awards. But, we were nominated for three awards in four categories, so I was a little disappointed for a moment that we didn't win one more award.
But, the making of SAMULNORI was very difficult, so to have that work recognized by specialists and win the Grand Prix made me feel that coming to Japan was a rewarding experience.
- Finally, would you say a few words to some of the younger students who have the same objectives and desires and those who are now considering their future?
Choi :To record a work like SAMULNORI in a digital archive is an experience that even the SAMULNORI specialists have not done to date. Reproducing movement that could be approved by the specialists required very careful work, but this type of digital archive is a field that is still unknown and will develop more in the future. This is where the charm of the digital industry lies.
The CG industry is very hard and there are a lot of allnighters, and considerable physical hardship is necessary. However, there is so much to learn and by overcoming difficulties piece by piece, it becomes very interesting to produce a work of your own.
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SAMULNORI (Submitted by Genda Lab, Faculty of Design) |
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